Cello Patch
Distortion has been added to the cello patch based around examples found at: http://cycling74.com/forums/topic/valve-distortion/ . The chosen distortion uses gen~ to simulate the distortion found in Supercollider. Two of these objects were routed in series with a lores~ object between them. The cutoff and resonance of this filter are slightly modulated by the amplitude of the incoming signal, resulting in a brighter sound when playing louder.
The effects for this patch are currently routed in series with a state-variable filter following the distortion. The cutoff of the filter is set to 3/4 of the cutoff for the distortion and is modulated by the centre frequency of the input signal. This accentuates the preexisting control over timbre determined by bowing position and is particularly effective when using the sampler as it creates interactions between the live and recorded audio. It could also be interesting to make the relationship between the distortion and filter cutoff values variable.
Also, a frequency shifter has been combined with the ring modulation so that the value for dry/wet now also fades between the two effects. This is a useful technique as it reduces the amount of parameters available for control whilst preserving a wide range of effects.
The SIR2 vst was added in an attempt to compensate for the lack of acoustic resonance in the body of the cello. An impulse response from an acoustic cello was used and can be found here: http://electro-music.com/forum/post-281640.html . A larger reverb has also been added using the gigaverb gen~ patch from the Max examples folder.
Additionally, the quality of the effects have been improved by using the upsampling feature provided by the poly~ object. However, this has increased the CPU load dramatically and may cause issues in the future.




